We are development company that just build games. And after that we sell games to other company that investing money in advertizing, promotion and other marketing things.
As of our current temporary Chartboost, TapContext and Tapjoy accounts it have around $200-250 monthly income, but please note again that it's without any promotion, just after regular release at Apple, Google Play and Amazon markets.
So I'm sure that you can get pretty good monthly incode with this games in case of proper promotion actions.
This game is build on C# Unity3d engine.
So same source can be available for:
- iOS (has release version)
- Android (has release version)
- Windows PC
- Mac PC
for the SAME PRICE!!!
There ad network implemented:
- TapContext (for android version)
Flurry is also implemented as statistic tool.